I was the main 3D artist for the Reclaimed map (Season 05 of Battlefield 2042) and I was in charge of all 3D assets for the level. I managed backlogs, several outsourcing artists, and I worked with level art and level design to deliver this map.
I also planned and organized an "in-studio" graffiti and tags contribution, so that the people who work at DICE who usually doesn't get to make content or art for our levels got an opportunity to create something that would end up in the game and seen by our players. So If you look carefully or if you play the game, you can see lot's of details from my colleagues.