Another revisit, this time it's a scene that I did a little over a year ago. It was the last thing I made during my time at Uppsala University so basically this is my personal improvement of one year of studies at FutureGames.
All the textures are still the same, and all of them are procedural. All the meshes are the same as well (except that I bent a cord and broke a door) so what's new is some of the shaders, especially the translucent ones, and then a lot more focus on the lighting and post processing.