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Hangar - Unreal Engine Environment

4 months ago I did this environment. Didn't felt quite done with it so came back to touch it up a bit redoing the lightning and adding more details.

Tried keeping the texture count rather low using mostly noises and patterns, and mixing them up in the shaders instead of having static texture-sets for each asset. The total is around 15 textures, where about 8 of them are decal details such as scratches, marks and cracks. Could get the number a bit lower graypacking a bit more but did it for testing the technique rather than achieving a low number.

Anyway hope you enjoy my scene!

Make it loop by right click - select "Loop"