Website powered by

Battlefield 2042 - Hourglass - Stadium

I made the design and layout of the stadium, working together with level design to make sure it plays good, while still have it feel like a stadium. Together with concept artists I created a Penrose signature to give this stadium a unique look, while still trying to be smart with re-use of parts and asset to scale down the amount of work needed to bring this asset home. I worked with lighting to make sure it was both spectacular with lights and mood, but also within performance budget and limitations with our engine. I worked with narrative to put some environmental story telling in the stadium, having pictures of players displayed as heroes on the walls. And I had a great help from other artists at DICE and outsourcing artists just to make all the assets that was needed in this area.

The stadium was a massive task, and I got great help from many team members to create this art piece, huge thanks to all involved.